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Assault Team

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ASSAULT TEAM IDENTIFIERS
Friendly
AssaultTeam Infantry friendly.jpg
Enemy
AssaultTeam Infantry enemy.jpg
Player
AssaultTeam Infantry player.jpg
Delegate
AssaultTeam Infantry delegate.jpg

An Assault Team (AT for short) is a collection of resources (e.g. infantry spawns, vehicles, etc) which allows players to use those resources in the Action Game. Each assault team also has a fixed number of player slots; this is the number of players who can be a member of that Assault Team in the FPS. Whenever a player in the Action Game spawns a soldier or vehicle, it will be deducted from his or her assault team.

In the campaign, Assault Teams are purchased by Generals, who command them on the Campaign Map. In training missions, however, each faction will be supplied with Assault Teams without a player needing to spend Warfunds to acquire them.

Assault Teams are categorized into strict types that gives access to different specializations allowing use of special weapons and vehicles.

Assault Teams since Spaatz are subject to Limited Supply which prevents one side being able to deploy more assault teams than another, providing balance to the Strategy game.

For more info on how to use assault teams in the game read Generals tips.

Assault Team Sortable Table[edit]

Warfund.PNG = Warfunds / HnGCurrencySymbol gold.png = Gold / CP's = Command Points / S = Soldiers in AT / V = Vehicles in AT / * = Assault Team Upgrade

Unit Icon Type Level Speed Vision CP's Buy Warfund.PNG Buy HnGCurrencySymbol gold.png Resupply Warfund.PNG[1] Resupply HnGCurrencySymbol gold.png[1] S V
AssaultTeam Guard.jpg Guard 0 0.8 0 1 28500 992 1620 9 36 0
AssaultTeam MotorizedGuard.jpg Motorized Guard* 1 2.4 10 1 24000 80 3342 18 54 48
AssaultTeam Infantry.jpg Infantry* 1 1 10 2 14000 51 3240 15 72 0
AssaultTeam MotorizedInfantry.jpg Motorized Infantry* 2 3.0 10 2 30000 96 6480 31 108 96
AssaultTeam MechanizedInfantry.jpg Mechanized Infantry* 3 2.4 10 2 30000 96 7020 32 120 18
AssaultTeam Recon.jpg Recon 0 1.2 20 1 28500 992 1600 8 20 0
AssaultTeam MotorizedRecon.jpg Motorized Recon* 1 3.6 30 1 24000 80 2376 13 24 18
AssaultTeam MechanizedRecon.jpg Mechanized Recon* 2 2.8 40 1 24000 80 3416 18 28 20
AssaultTeam Armor.jpg Armor 0 1.4 0 1 44500 1049 3900 19 20 16
AssaultTeam MediumArmor.jpg Medium Armor* 1 0.9 10 2 30000 96 18920 68 22 18
AssaultTeam HeavyArmor.jpg Heavy Armor* 2 0.6 10 2 30000 96 23560 81 18 12
AssaultTeam MediumTankDestroyer.jpg Medium Tank Destroyer* 1 0.9 10 2 24000 80 21670 77 18 14
AssaultTeam FighterRecon.jpg Fighter Recon 0 4 40 1 60500 1089 17600 63 8 8
AssaultTeam FighterSquadron.jpg Fighter Squadron* 1 6 20 2 46000 149 35200 124 16 16
AssaultTeam Pathfinder.jpg Pathfinders 0 4 0 1 60500 1089 8750 38 28 7
AssaultTeam Paratrooper.jpg Paratroopers* 1 4 0 2 46000 149 20000 75 64 16

`* Assault Team upgrades, prices reflect upgrade price, cannot buy outright.

  1. 1.0 1.1 , Cost of resupplying the ENTIRE Assault Team.

Assault Team Battle Rewards[edit]

Each assault team that participates in a battle is rewarded with certain amount of warfunds based on how it performs in the action game. This means that there are no longer any limits how much can be earned since FPS players performance decides how much profit generals get from battle. On the other hand this causes that FPS player skills are more important than ever because if FPS players do poorly on one side it soon becomes an uphill battle to whole faction (the generals will have a lack of warfunds).

Assault Teams earn the listed value(s) below per kill

Resource Warfunds / kill
Icon-US-Symbol.png United States Icon-GR-Symbol.png German
Infantry 35
Pilot 50
Paratrooper 100
Tank Crew 55
Recon 75
Motorcycle 45.6
Terrain Vehicle 45
Armoured Car 156.8
APC 160
Light Armor 750
Medium Armor 2,200
Heavy Armor 5,400
Medium Tank Destroyer 1,485
Fighter Plane 2,574
Transport Plane 1,000

Army[edit]

Guard[edit]

AssaultTeam Guard.jpg Guards are the smallest unit available. It consists of only riflemen and is suitable in defensive positions.
INFANTRY
Level 0
Speed 0.8
Vision 0
Size Small
Army Resources

Reserve Infantry.jpg 36 Infantrymen

Soldier Slots

3 Riflemen

Vehicle Slots



Motorized Guard[edit]

AssaultTeam MotorizedGuard.jpg Motorized Guards consists of infantrymen and a few motorcycles.

Motorcycles allows guard units to move faster on the RTS map.

Motorized Guards can be used to defend larger areas of map and to hunt unsuspecting/stationary enemy tanks.

MOTORIZED GUARD
Level 1
Speed 2.4
Vision 10
Size Small
Army Resources

Reserve Infantry.jpg 54 Infantrymen
Reserve Motorcycles.jpg 48 Motorcycles

Soldier Slots

3 Riflemen

Vehicle Slots

1 Motorcycles


Infantry[edit]

AssaultTeam Infantry.jpg Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy. As the oldest branch of combat arms, they are the backbone of armies.

Infantry soldiers are distinguished from men trained to fight using tanks or airplanes, but basic infantry skills are fundamental to the training of any soldier, and soldiers of any branch of an army are expected to serve as auxiliary infantry (e.g., patrolling and security) when necessary. Infantry can access and maneuver in terrain inaccessible to vehicles and tanks.

INFANTRY
Level 1
Speed 1
Vision 10
Size Large
Army Resources

Reserve Infantry.jpg 72 Infantrymen

Soldier Slots

6 Riflemen

Vehicle Slots



Motorized Infantry[edit]

AssaultTeam MotorizedInfantry.jpg Adding vehicles to the infantry assault team greatly increases its mobility. The vehicles are suitable for going off-road but lack armor making them vulnerable to most weapons.
MOTORIZED INFANTRY
Level 2
Speed 3
Vision 10
Size Large
Army Resources

Reserve Infantry.jpg 108 Infantrymen
Reserve AllTerrainVehicles.jpg 96 Terrain Vehicles

Soldier Slots

6 Riflemen

Vehicle Slots

2 Terrain Vehicles


Mechanized Infantry[edit]

AssaultTeam MechanizedInfantry.jpg An Assault Team classified as Mechanized Infantry is a unit specialized in attacking enemy positions and defending objectives. The Mechanized Infantry units are equipped with APC's to enable rapid speed on the battlefield.

In addition to rifles and sub-machine guns they also employ machineguns.

MECHANIZED INFANTRY
Level 3
Speed 2.4
Vision 10
Size Large
Army Resources

Reserve Infantry.jpg 120 Infantrymen
Reserve ArmouredPersonnelCarriers.jpg 18 Armored Personnel Carriers

Soldier Slots

6 Riflemen

Vehicle Slots

1 Armored Personnel Carriers


Recon[edit]

AssaultTeam Recon.jpg Recon units are small units used to scout ahead of the main force and provide intelligence to the Command groups. Recon soldiers can quickly spot enemy units providing critical intelligence for their team as well as provide deadly sniper support.
RECON
Level 0
Speed 1.2
Vision 20
Size Small
Army Resources

Reserve Recon.jpg 20 Recon

Soldier Slots

3 Snipers

Vehicle Slots



Motorized Recon[edit]

AssaultTeam MotorizedRecon.jpg Adding motorcycles to the recon assault team greatly increases its mobility and range even though the motorcycles are not suitable for going off-road.
MOTORIZED RECON
Level 1
Speed 3.6
Vision 30
Size Small
Army Resources

Reserve Recon.jpg 24 Recon
Reserve Motorcycles.jpg 18 Motorcycles

Soldier Slots

3 Snipers

Vehicle Slots

1 Motorcycles


Mechanized Recon[edit]

AssaultTeam MechanizedRecon.jpg Adding an armoured scout-car to the recon team greatly increases its range, maneuverability and firepower.
MECHANIZED RECON
Level 2
Speed 2.8
Vision 40
Size Small
Army Resources

Reserve Recon.jpg 28 Recon
Reserve InfantryFightingVehicles.jpg 20 Infantry Fighting Vehicles

Soldier Slots

3 Snipers

Vehicle Slots

2 Infantry Fighting Vehicle


Pathfinders[edit]

AssaultTeam Pathfinder.jpg Pathfinders are small teams of specialized paratroopers who drop in before the main assault to set up drop zones.
PATHFINDERS
Level 0
Speed 4
Vision 0
Size Small
Army Resources

Reserve Paratroopers.jpg 28 Paratroopers
Reserve TransportAircraft.jpg 7 TransportPlanes

Soldier Slots

3 Paratroopers

Vehicle Slots



Paratroopers[edit]

AssaultTeam Paratrooper.jpg Paratrooper units are soldiers trained in parachuting into combat from transport airplanes. They can be deployed behind enemy lines and fight as light infantry. Once the paratroopers have been deployed they act as normal infantry until they have returned to an allied airbase. If Paratroopers are used to instigate an attack on an enemy battlefield they can attack the battlefield directly even if enemy unit placement otherwise dictates a Skirmish battle be fought.
PARATROOPERS
Level 1
Speed 4
Vision 0
Size Large
Army Resources

Reserve Paratroopers.jpg 64 Paratroopers
Reserve TransportAircraft.jpg 12 TransportPlanes

Soldier Slots

6 Paratroopers

Vehicle Slots



Armor[edit]

Light Armor[edit]

AssaultTeam Armor.jpg Light Armor assault teams consist of light tanks that are effective against enemy infantry, vehicles and lightly armored vehicles. Light armor units rely on speed and high mobility to provide armor support to infantry units. Light Armor assault teams can be eventually be upgraded to Medium Armor or Medium Tank Destroyer assault teams.
LIGHT ARMOR
Level 0
Speed 1.4
Vision 0
Size Small
Army Resources

Reserve Tankcrew.jpg 20 Tank Crew
Reserve Armor.jpg 16 Light Tanks

Soldier Slots

3 Tank Crew

Vehicle Slots

2 Tanks


Medium Armor[edit]

AssaultTeam MediumArmor.jpg Medium Armor assault teams are less mobile but provide greater firepower and survivability than Light Armor assault teams. Medium Armor assault teams can be eventually be upgraded to Heavy Armor assault teams.
MEDIUM ARMOR
Level 1
Speed 0.9
Vision 10
Size Large
Army Resources

Reserve Tankcrew.jpg 22 Tank Crew
Reserve MediumArmor.jpg 18 Medium Tanks

Soldier Slots

3 Tank Crew

Vehicle Slots

2 Tanks


Heavy Armor[edit]

AssaultTeam HeavyArmor.jpg Heavy Armor assault teams provide deadly heavy tank fire against enemy infantry and armor. Slow to maneuver but heavily armored, Heavy Armor assault teams are the pinnacle of armor support.
HEAVY ARMOR
Level 2
Speed 0.6
Vision 10
Size Large
Army Resources

Reserve Tankcrew.jpg 18 Tank Crew
Reserve HeavyArmor.jpg 12 Heavy Tanks

Soldier Slots

3 Tank Crew

Vehicle Slots

2 Tanks


Medium Tank Destroyer[edit]

AssaultTeam MediumTankDestroyer.jpg Medium Tank Destroyer assault teams excel at killing enemy tanks, but can also provide fire support to infantry if needed.
MEDIUM TANK DESTROYER
Level 1
Speed 0.9
Vision 10
Size Large
Army Resources

Reserve Tankcrew.jpg 18 Tank Crew
Reserve MediumTankDestroyer.jpg 14 Medium Tankdestroyers

Soldier Slots

3 Tank Crew

Vehicle Slots

2 Tanks


Air Force[edit]

Fighter Recon[edit]

AssaultTeam FighterRecon.jpg A smaller force of planes for reconnaissance and small-scale engagements.
FIGHTER RECON
Level 0
Speed 4
Vision 40
Size Small
Army Resources

Reserve Fighterpilots.jpg 8 Fighter Pilots
Reserve AttackAircraft.jpg 8 Fighter Planes

Soldier Slots

2 Fighter Pilots

Vehicle Slots

2 Fighter Planes


Fighter Squadron[edit]

AssaultTeam FighterSquadron.jpg Fighter Squadron assault teams provide fighter aircraft and crews that can fight for air superiority as well as provide tactical air support to troops on the ground via cannon and machine gun fire in addition to bombs. Effective against enemy aircraft and armor, Fighter Squadron assault teams are costly but also very valuable if used correctly.
FIGHTER SQUADRON
Level 1
Speed 6
Vision 20
Size Large
Army Resources

Reserve Fighterpilots.jpg 16 Fighter Pilots
Reserve AttackAircraft.jpg 16 Fighter Planes

Soldier Slots

4 Fighter Pilots

Vehicle Slots

4 Fighter Planes