|ASSAULT TEAM IDENTIFIERS|
Assault Teams are the smallest group of players in the game. Creating and joining an assault team is the easiest way for players to play together with friends.
Only Assault Teams are able to initiate attacks, whereas Strategic Commands are used for logistic purposes. Reserve Units (like men and tanks) are assigned directly to the assault team and used in combat. The assault teams have a limit to its size depending on its type.
Assault Teams are categorized into strict types that gives access to different specializations allowing use of special weapons and vehicles.
When an Assault Team is attacked, all friendly players can join the battle. They will need to have a character that fits the Assault Team's specialization though.
- 1 Joining an Assault Team
- 2 Creating an Assault Team
- 3 Moving Assault Teams
- 4 Attacking
- 5 Assault Team Delegation (Not yet Supported)
- 6 Assault Team Icon
- 7 Assault Team Progression
- 8 Assault Team Battle Rewarding
- 9 Reinforcement Cost 
- 10 Army
- 11 Armor
- 12 Air Force
Joining an Assault Team
When a player joins a mission he is assigned to the assault team conducting the mission. The player can then choose a character class to play from the available character slots dictated by the type of Assault Team. If he have a character that fits any of the slots (like a machinegunner) he can choose his own character instead of the default one.
Creating an Assault Team
All players can create an assault team when they have the required funds and enough command points (first command point at rank 12). New assault teams are deployed close to the team's strategically important cities. Assault team owner can decide where to deploy unit. After a war first deploy is free.
|Steps||How to buy an Assault Team|
|1||First at "Game Lobby" click "Assault Teams" icon at the top right corner (see image)|
|2||Then click Buy Assault Team" (see image)|
|3||Example if you want to buy Guard unit click "Guard" (see image)|
|4||Now you see that infantryman cost 29500 Warfunds or 995 gold (see image). Now buy it!!!|
|5||Now you have a new Guard unit!!!|
Moving Assault Teams
Ground based Assault Teams are moved between battlefields on the campaign map following the supplylines. Airborne Assault Teams can only move from airfields to airfields but move quickly and in a direct line.
Ground based Assault Teams attack by moving up to a battlefield and initiating an assault. Airborne Assault Teams can attack any visible enemy assault team/transport within their range. When all units are killed in the assault team, the team respawns at HQ.
Assault Team Delegation (Not yet Supported)
You can allow other players to control your Assault Team(s) when you are offline by delegating command of the Assault Team. If you have been delegated command of another players Assault Team, it will show up in your Assault Team list marked with a special color.
Assault Team Icon
The icon shows several characteristics of the assault team.
- Type Symbol: Shows the type of assault team.
- Size: The size of the Assault Team defines the number of players that can join the assault team in combat. There is room for 1 size ** or 2 size * on each Access Point.
- Strength: The current strength of the Assault Team. Infantry AT's are counted by men and Armor/Airforce by fighting vehicles.
- Insignia: This is a simplified version of the Assault Teams Insignia.
- Abbreviation: A short-name of the Assault Team.
- Level: The current level (0-4) of the Assault Team. Levels is gained through combat.
Assault Team Progression
Assault Teams can be upgraded to enable more advanced weapons and vehicles.
|ASSAULT TEAM PROGRESSION|
Assault Team Battle Rewarding
Each assault team that participates in a battle is rewarded with certain amount of warfunds based on how it performs action game. This means that there are no longer any limits how much can be earned since FPS players performance decides how much profit generals get from battle. On the other hand this causes that FPS player skills are more important than ever because if FPS players do poorly on one side it soon becomes a uphill battle to whole faction (generals have lack of warfunds).
Assault Teams earn 90% of the listed value(s) below per kill
|Resource||Warfunds / kill|
|Medium Tank Destroyer||1650|
All values are in warfunds unless otherwise indicated.
|Assault Team||Cost Buy / Upgrade||Total Resupply Cost|
|Pathfinders on Ground||44.000||2800|
|Paratroopers on Ground||55.000||6400|
|Guards are the smallest unit available. It consists of only riflemen and is suitable in defensive positions.|
|An Assault Team classified as Mechanized Infantry is a unit specialized in attacking enemy positions and defending objectives. The Mechanized Infantry units are equipped with APC's to enable rapid speed on the battlefield.
In addition to rifles and sub-machine guns they also employ machineguns.
|Recon units are small units used to scout ahead of the main force and provide intelligence to the Command groups. When a battle is ongoing some are used to provide sniper cover for the advancing forces. The Recon unit is able to move on enemy occupied battlefields.|
|Adding an armoured scout-car to the recon team greatly increases its range, maneuverability and firepower.|
1 Infantry Fighting Vehicle
|Pathfinders are small teams of specialized paratroopers who drop in before the main assault to set up drop zones.|
Medium Tank Destroyer
|Tank Destroyers are tanks that have been designed with focus on a hi-caliber cannon fired from defensive positions.|
6 Tank Crew
|A smaller force of planes for reconnaissance and small-scale engagements.|
4 Fighter Pilots
4 Fighter Planes