|ASSAULT TEAM IDENTIFIERS|
An Assault Team (AT for short) is a collection of resources (e.g. infantry spawns, vehicles, etc) which allows players to use those resources in the Action Game. Each assault team also has a fixed number of player slots; this is the number of players who can be a member of that Assault Team in the FPS. Whenever a player in the Action Game spawns a soldier or vehicle, it will be deducted from his or her assault team.
In the campaign, Assault Teams are purchased by Generals, who command them on the Campaign Map. In training missions, however, each faction will be supplied with Assault Teams without a player needing to spend Warfunds to acquire them.
Assault Teams are categorized into strict types that gives access to different specializations allowing use of special weapons and vehicles.
- 1 Joining an Assault Team
- 2 Acquiring an Assault Team
- 3 Limited Supply
- 4 Moving Assault Teams
- 5 Delegation
- 6 Attacking
- 7 Assault Team HQ
- 8 Assault Team Progression
- 9 Assault Team Battle Rewards
- 10 Reinforcement Cost 
- 11 Army
- 12 Armor
- 13 Air Force
Joining an Assault Team
When a player joins a mission he is assigned to an Assault Team matching his selected soldier. On the spawn screen, you can change soldier within the Assault Team via the box at the bottom left of the screen, or switch to a different Assault Team altogether via the box at the bottom right. During the game, other members of the same Assault team have yellow indicators above them. Unlike the regular blue faction indicators, these are visible even when you don't have line of sight to your fellow soldier.
Acquiring an Assault Team
All players can purchase an assault team when they have the required funds and enough command points (the first command point is unlocked at rank 12). The Assault team owners can then deploy the team at a capital of their choice, provided they have enough warfunds for deployal and they have queued up at the Faction Stockpile and gained the resources needed for that assault team. The only way for players to play in the strategic portion of the game without going through the leveling progression is to purchase characters of rank 12, 15, or 18 for gold from the store. Otherwise players must level up the required character in the required career path in order to purchase and use the desired assault team. In the table below, the number of command points are shown for each rank. Starting at rank 12 players can purchase assault teams; the new assault teams start at rank 0 themselves, and must be leveled and upgraded to progress to better types of assault teams.
|Rank||XP||Total XP||Base Salary||Total CP|
|Company Officers||Field Officers||Generals*|
*Generals cannot participate in the Action portion of the game. All weapons, vehicles, and equipment
earned on that character will go to the equipment deploy to be redistributed to other units.
|Steps||How to buy an Assault Team|
|1||First at "Game Lobby" click "Assault Teams" icon at the top right corner (see image)|
|2||Then click Buy Assault Team" (see image)|
|3||Example if you want to buy Guard unit click "Guard" (see image)|
|4||Now you see that infantryman cost 29500 Warfunds or 995 gold (see image). Now buy it!!!|
|5||Now you have a new Guard unit!!!|
Limited supply is a new feature, added in the Spaatz build, which puts a cap on how quickly assault teams can be deployed. Each resource, be it light tank, infantryman, pilot or plane, is produced over time, and added to the faction stockpile. Each assault team must queue up in order to gain the resources to deploy themselves. The queue is funded by the faction stockpile of the faction's HQ, and both factions have the same production rate. They must wait till all of their resources have been produced and are available, and so long as they are in the front of the queue they will gain their resources - it works on a first-come-first-served basis. Then, in order to deploy their assault team, it must have full resources, and the player must have enough warfunds to deploy that assault team when they reach the front of the queue, or else they will be booted from the queue.
Moving Assault Teams
Ground based Assault Teams are moved between battlefields on the campaign map following the supply lines. Airborne Assault Teams can only move from airfields to airfields but move quickly and in a direct line.
Assault team delegation is a feature that is not included in the game yet, but was mentioned as a part of using Assault teams more effectively. Delegation means that another General who will not be a owner of the AT would be able to use (move, resupply, engage in the battle or start a new one) it. It is still unknow how this option will operate and when it will implemented. See other upcoming features here.
Ground based Assault Teams attack by moving up to a battlefield and initiating an assault. Airborne Assault Teams can attack any visible enemy assault team/transport within their range. When all units are killed in the assault team it is undeployed. It can be redeployed and resupplied in exchange for warfunds, and after queueing up for resources at the faction stockpile, a new feature added in the Spaatz build.
Assault Team HQ
The icon shows several characteristics of the assault team.
- Type Symbol: Shows the type of assault team.
- Command Points: The amount of command points your soldier has and how much it takes to equip the assault team.
- Officer/General: Selected Soldier. Once your soldier reaches level 12 he gets his first command point.
- Options: Here you can upgrade, rename, disband or reset your AT.
- Spawns: The amount of spawns that players in-game can take. If your AT runs out of spawns it gets undeployed.
- Level: The current level (0-4) and experience of the Assault Team. Levels is gained through combat.
- Techtree/Progression: Here you can view the Assault Team Progression/Techtree.
Assault Team Progression
Assault Teams can be upgraded to enable more advanced weapons and vehicles.
|ASSAULT TEAM PROGRESSION|
Assault Team Battle Rewards
Each assault team that participates in a battle is rewarded with certain amount of warfunds based on how it performs in the action game. This means that there are no longer any limits how much can be earned since FPS players performance decides how much profit generals get from battle. On the other hand this causes that FPS player skills are more important than ever because if FPS players do poorly on one side it soon becomes a uphill battle to whole faction (the generals will have a lack of warfunds).
Assault Teams earn 90% of the listed value(s) below per kill
|Resource||Warfunds / kill|
|US (Allies)||Germans (Axis)|
|Medium Tank Destroyer||1,650|
All values are in warfunds unless otherwise indicated.
|Assault Team||Cost Buy / Upgrade||Total Resupply Cost|
|Pathfinders on Ground||44,000||2,800|
|Paratroopers on Ground||55,000||6,400|
|Guards are the smallest unit available. It consists of only riflemen and is suitable in defensive positions.|
|An Assault Team classified as Mechanized Infantry is a unit specialized in attacking enemy positions and defending objectives. The Mechanized Infantry units are equipped with APC's to enable rapid speed on the battlefield.
In addition to rifles and sub-machine guns they also employ machineguns.
|Recon units are small units used to scout ahead of the main force and provide intelligence to the Command groups. Recon soldiers can quickly spot enemy units providing critical intelligence for their team as well as provide deadly sniper support.|
|Adding an armoured scout-car to the recon team greatly increases its range, maneuverability and firepower.|
2 Infantry Fighting Vehicle
|Pathfinders are small teams of specialized paratroopers who drop in before the main assault to set up drop zones.|
|Medium Tank Destroyer assault teams excel at killing enemy tanks, but can also provide fire support to infantry if needed.|
|MEDIUM TANK DESTROYER|
4 Tank Crew
|A smaller force of planes for reconnaissance and small-scale engagements.|
2 Fighter Pilots
2 Fighter Planes