Battle Director

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The Battle Director was released with the Xylander Build (1-9-2015). This mechanism was made for War battles. War battles are generated by the Generals (real players) and so they may be unbalanced. To help balance the war battles, the Battle Director was implemented. The Battle Director works by deciding whether a battle is 'fun' or 'not fun'. This is done by checking whether there are enough resources from each faction involved in the battle, in order to meet the 'fun' conditions.

Timing[edit | edit source]

The Battle Director will engage 10 minutes after a match has been created (5 minutes after the battle preparation time). If at this point, the battle is not deemed 'fun', the faction which failed to meet the 'fun' conditions will automatically retreat their Assault teams. They will also receive a penalty of -25% to their resources and lose 20 points of morale from each Assault team.

If both sides have met the 'fun' conditions but not enough players join the battle after 35 minutes, the Auto-Resolver initiates and chooses a winner which is usually the faction with the most resources in the battle. No resources are lost by either side in this scenario, only morale points are deducted, 10 for the winner and 20 for the loser (5 minutes of battle preparation, 30 minutes of idle).

Spawns needed for 'Fun'[edit | edit source]

A battle is declared to be 'fun' if there are sufficient spawn tickets available for 18 players per faction in a 2-faction battle and 12 players per faction in a 3-faction battle. “Sufficient” tickets per player are defined according to the table below.

  • Infantry spawns per player - 12
  • Paratrooper spawns per player - 121
  • Tank spawns per player - 10
  • Plane spawns per player - 10
  • Recon spawns per player - 10

At least 50% of the players (9 for 2-faction battles, 6 for 3-faction battles per faction) need to be provided with with sufficient infantry or paratrooper tickets. The remaining players can be a mix of all classes.

1This refers to grounded pathfinders and Paratrooper Assault teams. For Airborne Paratrooper units, the requirements per ticket are 12 paratrooper spawns, 4 paraplanes per ticket.

Resolving Battles[edit | edit source]

Assault battles

  • Both factions fun: No resolve, the battle continues to be available for 65 minutes.  **If they are both fun, and no players join the battle after 65 minutes the Auto-Resolver kicks in. (5 minutes of battle preparation, 60 minutes of idle)**
  • Attacker fun, defender no fun: Attacker loses nothing, defender loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply)
  • Attacker no fun, defender fun: Attacker loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
  • Both no fun: attacker 20 loses morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing

Skirmish battles

  • Both factions fun: No resolve, the battle continues to be available
  • Faction A fun, faction B no fun: A loses nothing and advances, B loses 20 morale and supply (according to retreat rules) and retreats
  • Both no fun: a winner A or B is declared randomly. The winner loses nothing and advances, the loser loses 20 morale and supply (according to retreat rules) and retreats

Calculator[edit | edit source]

To see if a battle is fun or not, Click here to use this excellent tool by player yUVIKA.