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Description

The Thompson M1A1 (or Tommy gun as it is sometimes known) is a fully-automatic submachine gun used by the US Armed Forces. It fires a powerful .45 caliber round and is a very effective weapon at close to medium ranges.
― Heroes & Generals

History

The M1A1 Thompson is an American submachine gun invented in 1918 by General John T. Thompson's Auto-Ordnance Company, and is chambered for the powerful .45 ACP cartridge. The weapon was designed during World War I with the intention of clearing enemy trenches with rapid fire in a compact, maneuverable package. The war ended before its design was finalized, but Thompson completed the weapon nonetheless and marketed it throughout the United States to civilians and government agencies alike. The Thompson became infamous in the Prohibition Era, used by both police and criminal organizations.

Several variations were adopted by the U.S. military in 1938 as a special issue for use by support staff, paratroopers, non-commissioned officers, and officers. Its high rate of fire made it an invaluable addition to squads operating in urban environments, as it was a powerful force multiplier and provided excellent suppression power. Toward the end of the war, plans were set to phase out the M1A1 and replace it with the M3 Grease Gun. However, due to delays and quality concerns with existing M3s, these plans were never set in motion.

Over 1.5 million Thompsons were produced by the end of the war, and it found use among many Allied forces, including American, British, ANZAC (Australia, New Zealand), and Canadian units throughout Western Europe.

Gameplay

With a Rate of Fire of 600 and only taking 6 Equipment Points. The Thompson excels clearing room to room, from building to building. Usually run with either a Pineapple MkII Hand Grenade or an Anti-Tank Grenade, and a First Aid Kit or Medic Pouch, it could be used to clear rooms that are full of enemies or hunting down APC and Tanks or being a U.S Medic to help those in need. But each SMGs has one weakness, it doesn't quite excel in Long Range Combat, so don't try it unless you want to be outgunned by your opponent. (Though I am sure that someone will do it.)

Pros

  • Rate Of Fire: The Thompson M1A1 has a decent 600rpm, with it fully modded being able to reach 725rpm.
  • Close Combat: Easy to clean an entire house or building compared to the Assault Rifles (M2 Carbine, STG 44, AVS-36) and Light Machine Guns.
  • Single Fire: Unlike the MP40 and PPS-43, the Thompson can use single fire, helping you conserve ammo.
  • Reload Speed: The Thompson reloads faster than the other top tier SMGs with just 2.9 seconds, and it reloads just as fast as the MP34.

Between

  • Tank Crewmen: Being able to jump out of your tank in a hurry with the Thompson by your side allows you to eliminate anyone trying to place a ATE at your tank. But you can only carry 1 ammunition pouch, unless you fit in a Wrench which will force you to stay near a ammunition box.

Cons

  • Magazine Size: Although it has 30 rounds, if you have 725rpm on your Thompson, you will run out of ammunition quickly. Best run to cover while reloading in case enemies are near by and smell free Exp.
  • Ammunition: If you're using Thompson M1A1 to it's fullest potential, it's best if you grab Two Pouches of Ammunition (270) unless you think you're going to die quickly with battle it's probably best to stick to One Pouch of Ammunition (120).
  • Ranged Combat: Although you can harass enemies at a distance, it might not be enough to keep their heads down while you get closer.
  • Maintenance: Users who use Modification Build 1 will notice the repair costs, which although could be solved by Veteran Membership and conservation of ammunition, could lead to more debt then profit when using the M1A1 Thompson.

Tommy Stats

Camouflage

Factory Dark Walnut Beech Carbon Black MMOBomb Curse US-Xmas[1] US Summer Camouflage Paint
Price (Credits) 95,000 HnGCurrencySymbol credits 64,000 HnGCurrencySymbol credits 127,000 HnGCurrencySymbol credits Unobtainable HnGCurrencySymbol credits Unobtainable HnGCurrencySymbol credits Unobtainable (85,000) HnGCurrencySymbol credits Battle Pass Season 2
Price (Gold) 570 HnGCurrencySymbol gold 380 HnGCurrencySymbol gold 760 HnGCurrencySymbol gold Unobtainable HnGCurrencySymbol gold Unobtainable HnGCurrencySymbol gold Unobtainable (510) HnGCurrencySymbol gold
WPN 32 s
WPN 6 164 s
WPN 6 165 s
WPN 6 166 s
WPN 32 234 s
WPN 32 262 s
WPN 32 299 s
WPN CAMO 57
WPN 32
WPN 32 56
WPN 32 57
WPN 32 59
WPN 32 234
WPN 32 262
WPN 32 299
WPN 32 431

Ammunition

.45 Army Ball AMMUNITION
WA 46
COST 340HnGCurrencySymbol credits 4HnGCurrencySymbol gold
COST PER SHOT 0.34HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Akicita Kinetic AMMUNITION
WA 8
COST 1,500HnGCurrencySymbol credits 18HnGCurrencySymbol gold
COST PER SHOT 1.5HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
MWA
RANGE
MWS
PRECISION
MWS
STABILITY
MWS
RATE OF FIRE
United Defense Ranger AMMUNITION
WA 9
COST 2,000HnGCurrencySymbol credits 24HnGCurrencySymbol gold
COST PER SHOT 2HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:05s
DAMAGE
MWS
RANGE
MWA
PRECISION
MWA
STABILITY
MWA
RATE OF FIRE
Akicita AMF AMMUNITION
WA 4
COST 2,200HnGCurrencySymbol credits 26HnGCurrencySymbol gold
COST PER SHOT 2.2HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
MWA
RANGE
MWS
PRECISION
MWS
STABILITY
MWS
RATE OF FIRE

Specialist Ribbon

Weapon Required: Thompson M1A1
SP M1A1Thompson Thompson M1A1 Specialist
Using the Thompson M1A1 submachinegun in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol American Unlocks
Akicita Kinetic
Lightened Bolt
Stainless Steel Barrel
Field Trigger Job
United Defence Ranger
Heavy Spring
Field Adjusted Sights
Marksman Trigger Job
Lightened Spring
Akicita AMF

Weapon Required: Thompson M1A1
SP M1A1Thompson Thompson M1A1 Specialist
Using the Thompson M1A1 submachinegun in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Akicita Kinetic
Lightened Bolt
Stainless Steel Barrel
Field Trigger Job
United Defence Ranger
Heavy Spring
Field Adjusted Sights
Thompson M1A1
Marksman Trigger Job
Lightened Spring
Akicita AMF

Modifications[ | ]

Default Akicita Kinetic United Defense Ranger Akicita AMF Field Adjusted Sights Field Trigger Job Marksman Trigger Job Lightened Bolt Heavy Spring Lightened Spring Stainless Steel Barrel
Image WA 8 WA 9 WA 4 WM PS 2 WM T 5 WM T 5 WM I 2 WM I 4 WM I 5 WM B 2
Cost per shot 0.34Credits (Ammo) 1.5Credits 2Credits 2.2Credits 1.05Credits 1.82Credits 2.42Credits 3.33Credits 1.78Credits 1.95Credits 1.82Credits
Field Maintenance Load 0:20s (Weapon) 0:01s 0:05s 0:15s 0:01s 0:01s 0:01s 0:01s 0:01s 0:00s 0:01s
Damage Near 34 36 31 38
Damage Far 16 15 18 14
Near Range 10.6 6.36 13.25 5.57 10.07 11.98
Far Range 49.4 38.76 52.44 32.68 46.93 47.92
Velocity 303.6 300 308.4 297.6
Conefire 0.5 0.54 0.455 0.56
Sway Stand Mode 1.55 1.395 1.86 1.5965
Sway Crouch Mode 1.15 1.035 1.3225 1.173
Sway Prone Mode 0.45 0.405 0.504 0.459
Sway Aim Modifier 0.3 0.27 0.36 0.312
Cone Contraction Per Sec 2 2.2 1.8
Camera Recoil Up 0.45 0.531 0.432 0.567 0.504 0.4725 0.405 0.495 0.4725
Camera Recoil Right -0.1 -0.118 -0.096 -0.126 -0.112 -0.105 -0.09 -0.11 -0.105
Camera Recoil Variance 0.15 0.177 0.144 0.189 0.168 0.1575 0.135 0.165 0.1575
Rate of Fire 600 652.17 666.67 652.17 545.45 638.3


Cost Per Shot 7.26 Credits
Field Maintenance Load 0:23s
Damage Near 34
Damage Far 16
Near Range 10.07m
Far Range 46.93m
Velocity 303.6m/s
Conefire 0.5°
Camera Recoil Up 0.4725
Camera Recoil Right -0.105
Camera Recoil Variance 0.1575
Rate of Fire 724.64RPM
Thompson Build 1
Part Modification
Ammunition None
Trigger Marksman Trigger
Barrel None
Internal Lightened Bolt
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge Heavy Set and/or Fast Reload
Description
This build gives the Thompson a RoF of 725rpm, decent enough to clear rooms. But expensive to maintain per battle.

Pros:

  • Accurate & Stable
  • High Rate of Fire

Cons:

  • Eats through ammo
  • Expensive to maintain


Cost Per Shot 5.28 Credits
Field Maintenance Load 0:22s
Damage Near 34
Damage Far 16
Near Range 10.6m
Far Range 49.4m
Velocity 303.6m/s
Conefire 0.5°
Camera Recoil Up 0.5544
Camera Recoil Right -0.1232
Camera Recoil Variance 0.1848
Rate of Fire 693.8RPM
Thompson Build 2
Part Modification
Ammunition None
Trigger Field Trigger Job
Barrel None
Internal Lightened Spring
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge Heavy Set and/or Fast Reload
Description
This build gives the Thompson a RoF of 694rpm, decent enough to clear rooms. And also cheap to maintain per battle.

Pros:

  • Accurate & Stable
  • Decent Rate of Fire

Cons:

  • Slower RoF means longer Time to Kill than a max RoF build



Side Note: This Thompson M1A1 Wiki Page is updated as of Update 1.21.2 The Immersion Update. Due to the recent balancing changes made to the guns, most of the Sub-Machine Guns are better in CQC than the Semi-Automatic Rifles, Assault Rifles, and Light Machine Guns.

Gallery[ | ]


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