Paratrooper's Handbook

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Read before you jump!

Selecting Drop Zone[edit | edit source]

As you approach your drop zone a meter at the bottom will show distance in increments of 50m. At 300m it tells you to jump, wait about half a second when it tells you to jump so you can land on top of it
Plane will be moving at high speed so you will have to jump at about 275m to get on top of it.
The momentum will carry you on. If you jump above the drop zone your landing will be way off target.

Choose your landing area wisely. Select place where you have an advantage over the enemy. It should be free of AA guns. It should also be in a spot where there isn't too many enemies, so they won't spot you.

Lastly, if the plane is in flames, but you're still not close to the drop zone, don't even think of waiting! You can reach the target by foot. If you are far far away at the map, you can press f11 to kill yourself.

Jumping[edit | edit source]

Now that you stepped into the blue yonder, there are few things to remember.

  • Take notice where are you going to land and take control with your steering.
  • Should you come under enemy fire, steering left and right will make you a hard to hit target.
  • Pay attention to rate of your descent. If you are falling too fast to land safely steer towards deep water to cushion your fall.

Try landing on rooftops, those offer you great vantage points for picking off your enemies.

  • If you are jumping on a forest, try landing on a tree. Enemies will be none the wiser!
  • Remember you are an elite unit. If you land behind the enemy’s back and you have a knife, use it to eliminate enemies silently.

If you want to avoid detection by the enemy while in the air, use the 'Free Fall' badge (see Badges, below) to open the parachute whenever you want. This means you can open the parachute extremely close to the floor, so the enemy won't see you while in the air.

Badges[edit | edit source]

Now that we've covered the basics, it’s time to talk about the badges you need.

There are few important badges that you should wear with pride:

This badge lets you decide when you want to deploy your parachute. Comes in handy, because it means you can open your parachute closer to the ground so the enemy won't detect you. You will normally get it after 2-3 combat jumps. You can fit in some extra rounds. It comes in handy behind enemy lines.
You seem to always make room for one more grenade or mine. Enemy will have a much harder time spotting the direction you attack him from. A sharp shooter must have this.
You are invisible to enemy spotters and recon planes. Comes in handy if you're planning booby traps for those pesky tanks.

Weapons[edit | edit source]

The weapons you carry as a paratrooper are very important. Paratroopers only have 6 points of spacing, meaning you can only carry a limited amount of weapons.

  • Bazookas and machine guns are too heavy and you can't carry them.
  • Generally, most paratroopers carry M1 Carbines or M1 Garands. The former is a better, lighter version of the latter. It is automatically unlocked when your character upgrades to paratrooper. I recommend the M1 Carbine. It is light (allowing you to carry loads of ammo), has a good rate of fire, is quite stable, and does its fair bit of damage.
  • Another weapon you might consider carrying is the Thompson. It's a good SMG.
  • Never even consider carrying a M3 Grease Gun. Very unstable.
  • If you carry grenades, shovels, knives or mines, it means you will have less space for your main weapon's ammo. However, grenades can come in handy to take out many unsuspecting enemies that are together, shovels and knives can help take out enemies silently, and with mines you can take out tanks. I personally dislike mines for a paratrooper, since the tank doesn't know you're there, so you can just avoid it.
  • if you want to be a anti tank paratrooper, you can just carry a pistol, then carry a anti tank gernade, and then the rest two slot up to you
  • Finally, you might consider adding a scope to your good ol' M1 Carbine or M1 Garand, since as a para you can generally move about undisturbed, meaning you can get a good vantage point behind the enemy's lines and take them out one by one. As pointed out above, 'Camouflaged' is a good badge for this purpose.

Finally, consider having two different airborne characters:

  • One with sticky grenades or antitank mines should you face the armor, another with sub-machine gun or rifle to take out infantry.
  • Also consider a dedicated marksman character or an explosives expert.

Tactics[edit | edit source]

Last but not least, tactics. These are key. A good paratrooper should wreak havoc behind the enemy's lines, making it easier for infantry and tanks to advance. Some things a good paratrooper should always do:

  • Kill as many enemies as possible. Landing on a roof will help.
  • 'Spot' enemies to help other troops avoid them or kill them.
  • Use Panzerfausts to damage or eliminate enemy tanks.
  • Seize the moment! If a big group of unsuspecting enemies is lurking nearby, killing your fellow soldiers, use grenades and your main weapon to take them all out!
  • Help your troops take the strategical points (e.g. B3, E4, C2, etc.)