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Heroes & Generals Wiki
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Fighter Pilot
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Fighter Pilot
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=Vehicles= == Basic traits == HP values are constant within aircraft groups, regardless of the tier of the individual vehicle. While higher-tier aircraft have various advantages over their lower-tier counterparts, they have the same structural health, armour health and component damage values as other members of their groups. * Recon planes have 600 Hitpoints.<ref>[https://heroesandgenerals.com/2020/05/changelog-1-18-2-qol/ Increased Recon Plane hitpoints by 20% (500 -> 600)]</ref> * Medium Fighters have 450 Hitpoints.<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Decreased Fighter Planes Hitpoints from 650 to 450]</ref> * Heavy Fighters have 550 Hitpoints.<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Decreased Heavy Fighters Hitpoints from 750 to 550]</ref> An important detail regarding health values is that fuselage/base structure hits only deal 50%<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Increased Fuselage component damage multiplier from 0.3 to 0.5]</ref> of their damage to the aircraft's HP pool, so the effective health of an aircraft is closer to double when taking only fuselage hits. Individual components have their own damage multipliers as well, such as ammo and fuel hitboxes multiplying the damage value of hits by 3.<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Adjusted Ammo components on Airplanes to share damage group with Fuel] [https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Decreased Air Fuel component multiplier from 8 to 3]</ref> * Wings have 150 Hitpoints and a Damage Multiplier of 0.46.<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Decreased Wing Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46]</ref> * Elevators have 150 Hitpoints and a Damage Multiplier of 0.46.<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Decreased Elevator Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46]</ref> * Rudders have 100 Hitpoints and a Damage Multiplier of 0.44.<ref>[https://heroesandgenerals.com/2020/04/changelog-1-18-1-combat-rebalance/ Decreased Rudder Hitpoints from 150 to 100 and Decreased Damage Multiplier from 0.5 to 0.44]</ref> Despite their high base health pool, Recon planes are by no means hard targets. Being slow, cumbersome aircraft, they are easy targets for any opposition to damage or destroy, even with infantry small-arms. Conversely, despite their low health-pool, Medium Fighters are some of the hardest aircraft to shoot down, thanks to their significantly better maneuverability, lending them an evasiveness not shared with their Recon plane counterparts. Heavy Fighters find a middle-ground between these two, with a health pool closer to Recon planes, without straying too far from the agility of Medium Fighters. However, they are also the largest targets, a trait that is only partially offset by their decent maneuverability. ==German== {{V_RP_1}} {{V_FP_4}} {{V_FP_1}} {{V_FP_7}} {{V_HP_1}} <br> ==United States== {{V_RP_2}} {{V_FP_2}} {{V_FP_5}} {{V_FP_8}} {{V_HP_2}} <br> ==Soviet Union== {{V_RP_3}} {{V_FP_6}} {{V_FP_3}} {{V_FP_9}} {{V_HP_3}} <br><br>
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