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Heroes & Generals Wiki
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Playing as Tanker
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Playing as Tanker
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=== Tank Gunnery === [[File:Tankguntype.jpg|thumb|List of ammunitions/guns available in the tank (low side of the screen)]]Inside a tank (1st person view), you can use the main weapons, and switch between the following: #Main gun #Main gun secondary ammo (optional) #Secondary gun (coaxial MG) Note that switching from main gun to secondary gun is instantaneous. Switching from main gun primary ammo to secondary ammo will take time (reloading the gun). '''Tank gunning tips:''' * Firing the coaxial from 1st person inside view is great for avoiding AT infantry without zooming in. You may also find it useful for targeting opposing armour and vehicles at closer range or faster speeds. There is usually no horizontal axis marker, however, so it is best to get used to the sights before expecting to make penetrating shots outside precision mode. * When attacking another armor, look for the '''"Armor too thick"''' message. This means your ammunition cannot penetrate the other armor, you can stop wasting your ammo. Note that most of the tanks have different armors on different parts. Usually, the turret is best armored, and the sides and back are less armored. This means that you should roll around enemy before shooting them from the back. * Remember that this game has armor penetrating physics, this means that angled armor is much stronger than armor straight on. This is why the Soviet T-34, even if it only has 45mm of armor, acts like it has more because of the curved frontal armor. Usually, angling your tank 20-45 degrees (depending on the tank) will increase your probability to bounce enemy shots. This "bouncing of shots" is what happens when you shoot at a tank and it says '''"Impact angle too high"'''. Bouncing a single shot may mean the difference between victory and defeat.
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