An Assault Team (AT for short) is a collection of resources (e.g. infantry, vehicles, tanks, planes etc) which allows players to use those resources in the Action Game. In the War, Assault Teams are purchased by Generals, who command them on the Campaign Map. Each assault team also has a fixed number of player slots, however with resource pooling this has become less important. Whenever a player in the Action Game spawns a soldier or vehicle, it will be deducted randomly from an assault team of similar class in the resource pool. Campaign game play is balanced using a mechanic called Limited Supply. All starting Assault Teams can be upgraded, see Assault Team Progression page. For more info on how to obtain and use assault teams in the game read Generals tips. The table below can also be used as a legend to help you identify the various icons.
Assault team users also need to be aware of the Battle Director that was introduced in Xylander build.
|Wiki||Player AT||Friendly AT||Enemy AT|
Assault Team Statistics[edit | edit source]
Only LEVEL ZERO teams can be purchased all higher teams are UPGRADES i.e. Recon to Motorized Recon, the buy prices for these teams reflect their upgrade price. Deploy values equal the maximum cost of resupplying a completely depleted assault team. Speed refers to how quickly they move along the lines or between airfields on the campaign map. You must have enough command points on a soldier to be able to use an assault team. Higher vision values enable you to see units surrounding your assault team from further away. The / Gold and / brown star orbs next to purchase and resupply values in the table heading represent Warfunds and Gold respectively.
By default this table displays assault teams in the following order, Infantry teams, Recon teams, Armor teams and Air Force teams. You may sort all rows in this table ascending or descending alphabetically/numerically by clicking on the black arrows in the top of the table headers on the right hand side of each table header.
|Heavy Fighter Squadron||2||5.6||20||46000||24120||149||84||24||24|
Assault Team Upgrade Tree[edit | edit source]
Assault Team XP[edit | edit source]
XP needed per Assault Team Rank[edit | edit source]
Branch does not influence the XP requirements per Assault Team Rank. Guards require the same experience as recon, pathfinder, etc.
AT XP levels[edit | edit source]
|Upgrade to||Rank 1||Rank 2||Rank 3|
|Total XP required||>350||>3450||>9200|
(In order to be able to upgrade, you need one additional XP earning action.)
Assault Team XP Drivers[edit | edit source]
The actions for gaining experience for Assault teams is currently quite simple: winning or losing a battle. In order to receive experience, a 'participation' condition must be met (which means a certain amount of your assault team's resources must be drawn from in order to qualify for Assault Team Experience.
Assault Team XP Earnings[edit | edit source]
Assault Team Battle Rewards[edit | edit source]
When characters from an assault team destroy a resource the reward is randomly given to an assault team of the same type. People who have veteran membership enabled on their accounts will receive 75% more Warfunds than standard members.
By default this table displays assets in order of rank requirement for soldiers, Infantry rank 0, Tank Crew rank 5, ect. Vehicles follow their soldiers order of display. You may sort all rows in this table ascending or descending alphabetically/numerically by clicking on the black arrows in the top of the table headers on the right hand side of each table header.
|Armored Personnel Carrier||40|
|Armored Recon Vehicle||40|
|Heavy Fighter Plane||950|
- Current correct values can be referenced here: https://heroesandgenerals.com/forums/topic/4997-assault-team-costs-earnings/
References[edit | edit source]