M1A1 Carbine

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M1A1 Carbine
WPN 56.png
Type Semi-Automatic Rifle
Faction Us.png United States
Statistics
Damage 29
Damage Far 15
Rate of Fire 400 rpm
Near Range 35 m
Far Range 80 m
Upward Recoil 0.9°
Rightward Recoil 0.03°
Recoil Variance 0.11°
Ammunition
Magazine Size 30
Reload Time 3.1 s
Specifications
Class Restriction Paratrooper, Tank Crewman
Equipment Points Points 4.png
Credits Cost 46,000 HnGCurrencySymbol credits.png
Gold Cost 550 HnGCurrencySymbol gold.png
Ribbon Required Parachute Parachute
Requirement United States- 6th Grade
Ribbon Required: Armor Damage Armor Damage
Requirement: United States- 9th Grade

Description[edit source]

The M1A1 carbine is a lightweight, compact and easy-to-use semi-automatic carbine widely used by both paratroopers and tank crew. The folding stock makes it easy to carry in confined spaces.

Gameplay

  • The M1A1 uses 4 Equipment Points, so this allows you to carry grenades, a wrench, a knife/shovel and even a full size secondary pistol.
  • Try to modify it for higher RPM.
  • Don't try to engage in Close Quater combat against automatic weapons.
  • This weapon may take up to 6 shots to kill an enemy with Gold Heavy Set Equipped.
  • It is not recommended to take shots at anyone past 100 meters as the damage output at range is very low.
  • Having a good trigger finger really helps while using this weapon at close range
  • At range, steady your shots as firing rapidly will get you off your target

Pros

  • Large Ammo Capacity
  • 4 Equipment Points
  • Able to carry Grenades/Wrench/Melee Weapons/Binoculars along with the M1A1 Carbine
  • Low cost

Cons

  • Low Damage
  • Can be easily beaten by Fully Automatic weapons
  • Awkward hip fire spread

Camouflage

Factory Carbon Black Frogskin Dark Walnut Beech Army Green
Price (Credits) 79,000 HnGCurrencySymbol credits.png 138,000 HnGCurrencySymbol credits.png 70,000 HnGCurrencySymbol credits.png 12,000 HnGCurrencySymbol credits.png 16,000 HnGCurrencySymbol credits.png
Price (Gold) 475 HnGCurrencySymbol gold.png 825 HnGCurrencySymbol gold.png 415 HnGCurrencySymbol gold.png 70 HnGCurrencySymbol gold.png 95 HnGCurrencySymbol gold.png
WPN 56 s.png
WPN 56 280 s.png
WPN 56 281 s.png
WPN 56 282 s.png
WPN 56 283 s.png
WPN 56 284 s.png
WPN 56.png
WPN 56 280.png
WPN 56 281.png
WPN 56 282.png
WPN 56 283.png
WPN 56 284.png

Specialist Ribbon[edit source]

Weapon Required: M1A1 Carbine
SP M1A1Carbine.png M1A1 Carbine Specialist
Using the M1A1 Carbine in battle will earn you points on this ribbon. More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Field Trigger Job
Stainless Steel Barrel
Heavy Spring
Field Adjusted Sights
Lightened Spring
United Defence 'Jackal'


Modifications[edit | edit source]

Unnamed Build
Part Modification
Ammunition United Defence 'Jackal'
Trigger Field Trigger Job
Barrel None
Internal Lightenend Spring
Sight None
Other Equipment None
Recommended Badge None
Description
This build allows the M1A1 shoot at max RoF, while maintaining the highest damage possible for the M1A1.

Pros:

  • Good Rate of Fire
  • Decent damage
  • Not excessively expensive


Paratrooper Medic Build
Part Modification
Ammunition United Defence 'Jackal'
Trigger None
Barrel None
Internal Lightenend Spring
Sight None
Other Equipment U.S. Medic Pouch

(or U.S. First Aid Kit)

Recommended Badge First Aid (Gold)
Description
This build allows the M1A1 to shoot at a safe 500 RoF, while set at the highest damage possible.

Pros:

  • Balanced Rate of Fire
  • Fair damage
  • Not expensive

Cons:

  • Lessened stability
  • Slight Lessened Precision

Gallery[edit | edit source]