M2A2 Light Tank
|M2A2 Light Tank|
|Main Cannon:||12.7mm M2HB|
|Front (Upper):||16 mm|
|Front (Lower):||16 mm|
|Sides (Upper):||13 mm|
|Sides (Lower):||13 mm|
|Front (Turret):||16 mm|
|Side (Turret):||16 mm|
|Rear (Turret):||16 mm|
|Top (Turret):||7 mm|
|Class Restriction||Tank Crewman|
|Max Speed:||44.3 km/h
|“||The M2A2 is an early American light tank. It is armed with a .50 and a .30 caliber machine gun mounted in two separate turrets. It is fast and dangerous to infantry and lightly armored vehicles.||”|
|― Heroes & Generals|
- Due to its dual turrets, the M2A2's primary turret can only traverse a few degrees to the right. Thus, in the absence of a secondary gunner, turn your M2A2 until it points somewhat to the right of your target; this gives you a much larger field of fire.
- The M2A2 is an extremely deadly tank with great armor penetration and base damage vs vehicles and infantry alike. Focus on these targets and let your friendly tankers deal with enemy tanks.
- Armor piercing rounds are required to penetrate enemy tanks; Panzer Is and T38s are not a big challenge.
- The M2A2 is very fast. Use this mobility to your advantage.
- With the M2HB, the M2A2 is best used against personnel and lightly armored vehicles. Don't go tank hunting!
- When you are encountering enemy tanks that are turned 45 degree, the weakest point is the tracks.
- Try to unlock and buy the Amour Penetrating rounds as fast as you can. These will help you to rank up faster.
- If you choose to engage enemy tanks, make sure to flank them and do it so they are on your left side. This is so you can turn with them if they move.
- The M2A2, unlike other LMG light tanks, can carry both kinds of ammunition simultaneously. This allows the user to manually reload the LMG, via swapping out ammunition types. Get used to keeping your belts topped off. Also, carrying factory standard ammunition can help the user save a few credits killing infantry while there are no enemy tanks around. As a side note, it is possible to buy two copies of APCR belts, allowing the user to carry two iterations of APCR for non-stop APCR action. This is done by going to your ribbon overview (the white square next to the words "Next Unlocks"), scrolling down to the M2A2 Light Tank ribbon, clicking "View Progression", and then clicking on the ammo icon for the APCR belt. You will then have the option of buying a second copy of the APCR belt (this works for all tanks, which can be beneficial for those who don't plan to use HE and want to have more APCR for their tanks with low total ammo count, such as the IS-2 or M24 Chaffee).
- Never go into third person as an M2A2 driver -- you are VERY exposed, sitting high out of your tank on top of an already-tall turret. If you really need to go into third person, consider holding crouch key while in third person to take shelter underneath the commander's hatch while still getting an outside view.
The M2A2 "Mae West" is an entry-level light tank utilized by the American army. Utilizing a .50 caliber M2 Browning machine gun as its' primary weapon, the M2A2 fires the highest caliber cartridge among the three LMG tanks. In addition to dealing more damage per bullet than either of the two competing LMG tanks (being able to 2HK infantry, compared to a 3HK for other LMG's), it packs a higher bullet penetration, with 10-32mm of penetration (100% chance and 0% chance, respectively) with stock ammunition, which can be boosted to 20-45mm. The M2 Browning utilizes a massive 100-round belt that allows it to easily dispose of enemy infantry by the truckload, in addition to the M2's signature double-turret design that allows it to carry a secondary gunner that can independently aim his turret to engage other infantry. Despite its sheer damage potential, the M2A2 has its' shortcomings:
- The M2A2's primary turret can only aim about 10-15 degrees to the right, while being able to spin to the left roughly 190 degrees. This creates a huge blind spot for the driver, as he is unable to directly engage any enemies approaching from the right side of the tank without turning the entire tank. To compound this issue, the turning speed of the M2 chassis is rather slow, often requiring the tanker to switch to his secondary gun to engage targets on the right side of the tank.
- The M2A2 only has 16mm of armor at best, meaning it is an easy target for almost any armor-penetrating weapon such as PTRD's, AT rockets, or AT grenades.
- The M2A2 is slow to accelerate, but has a great top speed. Try not to lose speed where possible.
- The M2A2 has a high center of gravity, making it prone to flipping if it strikes a low object such as a rock at high speed. Be careful when driving the M2A2 off road!
- Consider investing in Panzerfaust crates for the back of your tank. There are times when it is simply easier to hop out and sink two 'Fausts into a wounded target than it is to get your tank on target to finish him.
|Name||Penetration||Damage||Velocity||Credits Cost||Gold Cost||Maintenance Load|
|[.50 BMG] Caliber .50, Ball, M2||7mm - 15mm||20 - 30||890 m/s||84||1||0:00s|
|[.50 BMG] Caliber .50, AP, M2||10mm - 17mm||30 - 45||900 m/s||660||8||0:00s|
|Factory||Ardennes Four Color||Olive Drab & Black|
Supply Crates can be fitted to your vehicle to aid nearby infantry.
|Name||Contents||Credits Cost||Gold Cost||Maintenance Load|
|Ammunition Supply Crate||Ammo||1,300||15||0:02s|
|Medic Supply Crate||Health||4,400||52||0:02s|
|Anti-tank Supply Crate||Panzerfaust 60||7,500||90||0:02s|
|Vehicle Required:||M2A2 Light Tank|
|M2A2 Light Tank Specialist|
|Using the M2A2 Light Tank in battle will earn you points on this ribbon.|
More points are awarded for scoring hits on enemy tanks. The highest award is given for destroying enemy tanks.
- As of 2020-6-27, the game does not yet have penetration fall off with distance.
- Against armor