Panzer VI Tiger

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Panzer VI Tiger
V 10.png
Type: Heavy Tanks
Faction: Icon-GR-Symbol.png Germany
Weaponry
Main Cannon: 88mm KwK 36 L/56
Coaxial Gun: 7.92mm MG 34
Machine Gun: 7.92mm MG 34
Hull Armor
Front (Upper): 100 mm
Front (Lower): 100 mm
Sides (Upper): 80 mm
Sides (Lower): 60 mm
Rear: 80 mm
Top: 20 mm
Front (Turret): 80 mm
Mantlet: 120 mm
Side (Turret): 80 mm
Rear (Turret): 80 mm
Top (Turret): 20 mm
Specifications
Class Restriction Tank Crewman
Passengers: 6
Max Speed: 19.9 km/h

12.4 mph

Credits Cost: 167,000 HnGCurrencySymbol credits.png
Gold Cost: 2,000 HnGCurrencySymbol gold.png
Ribbon Required: Armor Assault Armor Assault
Requirement: Germany- 11th Grade

Description[edit source]

Tiger I, the legendary answer to the impressive new tanks fielded by Russia after the initial shock of the German invasion. The dreaded 88mm main gun and the extremely thick frontal armor makes it deadly to all enemy tanks.
― Heroes & Generals

Tips

  • Be careful when moving. Heavy Tanks are very slow and without proper infantry support you will be free points for the enemy.
  • Do not take what you've seen from WW2 Tiger tank duels for granted. You are not invincible. You're very slow and late-war tanks are going to have no problem penetrating your flat armor. Going into battle overconfident and thinking you'll bounce every shot will simply get you killed.
  • When engaging enemy armor, be sure to be in cover and shoot first to gain the advantage over your adversary.
  • Medium Tanks such as the M4A3E8 Sherman and the T-34/85 can destroy you if you don't pay attention. Check your back frequently.
  • ANGLE YOUR ARMOR. Your entire hull, while good in raw thickness, is completely flat. Angling it 45 degrees to the left or right will provide enough of an angle to protect you from most frontal shots while not risking your weak side armor.
  • A lone Tiger is a dead Tiger. Unless you intend on ambushing the enemy, staying in urban areas without friendly anti-armor support is a death sentence.
  • You have decent gun depression, allowing you to crest hills somewhat and hide most of your weak hull, however your turret can still be penetrated frontally with APCR if you aren't angling, and your commander's cupola is a dead giveaway.

Ammunition

Name Penetration[1] Damage[2] Velocity Credits Cost Gold Cost
[88x571mm R] 88mm Panzergranate 39 85mm - 130mm 800 - 1200 773 m/s 5,800 HnGCurrencySymbol credits.png 69 HnGCurrencySymbol gold.png
[88x571mm R] 88mm Sprenggranatpatrone 20mm - 40mm 300 - 500 600 m/s 15,000 HnGCurrencySymbol credits.png 170 HnGCurrencySymbol gold.png
[88x571mm R] 88mm Panzergranate 40 100mm - 150mm 950 - 1200 930 m/s 7,200 HnGCurrencySymbol credits.png 86 HnGCurrencySymbol gold.png

Camouflage

Factory Ambush DB Light Olive
Price (Credits) 266,000 HnGCurrencySymbol credits.png 80,000 HnGCurrencySymbol credits.png
Price (Gold) 1,040 HnGCurrencySymbol gold.png 320 HnGCurrencySymbol gold.png
V TV 1 s.png
V 10 110 s.png
V MC 4 78 s.png
V 10.png
V 10 110.png
V 10 111.png

Upgrades

Supply Crates can be fitted to your vehicle to aid nearby infantry.

Name Contents Credits Cost Gold Cost
Ammunition Supply Crate Ammo 1,200 HnGCurrencySymbol credits.png 15 HnGCurrencySymbol gold.png
Medic Supply Crate Health 3,400 HnGCurrencySymbol credits.png 42 HnGCurrencySymbol gold.png
Anti-tank Supply Crate Panzerfaust 60 6,800 HnGCurrencySymbol credits.png 82 HnGCurrencySymbol gold.png

Specialist Ribbon

Vehicle Required: Panzer VI 'Tiger'
SP V HA 1.png Panzer VI 'Tiger' Specialist
Using the Panzer VI 'Tiger' heavy tank in battle will earn you points on this ribbon. More points are awarded for scoring hits on enemy tanks. The highest award is given for destroying enemy tanks.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-GR-Symbol.png German Unlocks
Ammunition Supply Crate
Medic Supply Crate
Anti-Tank Supply Crate
88mm Sprenggranatpatrone


Gallery[edit | edit source]

  1. As of 2016-4-21, the game does not yet have penetration fall off with distance.
  2. Against armor