R75

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R75
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Type: Motorcycles
Faction: Icon-GR-Symbol.png Germany
Machine Gun: 7.92mm MG 34
Specifications
Class Restriction Infantry, Recon
Passengers: 4
Max Speed: 74.1 km/h

46.0 mph

Credits Cost: 38,000 HnGCurrencySymbol credits.png
Gold Cost: 450 HnGCurrencySymbol gold.png
Ribbon Required: Driver Driver
Requirement: Germany - 10th Grade

Description[edit source]

The R75 is an army motorcycle used for quick transportation of troops or scouting. The motorcycle can be used to get one or two soldiers behind enemy positions for a surprise attack or reconnaissance.
― Heroes & Generals


Camouflage

Factory Unavailable Unavailable
Price (Credits) Unknown HnGCurrencySymbol credits.png Unknown HnGCurrencySymbol credits.png
Price (Gold) Unknown HnGCurrencySymbol gold.png Unknown HnGCurrencySymbol gold.png
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GENERAL USE:[edit | edit source]

The R75 is the standard motorcycle for the German Infantry and Recon unit, and is also one of the fastest ground vehicles in the game. The R75 has a unique feature in that it is the only armed motorcycle, utilizing a pintle-mounted MG34 in the sidecar seat for a co-gunner to attack enemy infantry (the gun has NO armor-penetrating capabilities except on the thinnest targets, such as planes). This allows for fast run-n-gun teamwork between two squadmates, wreaking havoc on the enemy lines if the gunner has a good aim. However there are several serious caveats:

  • The R75 is a rear-wheel-drive vehicle, meaning that spinouts can -- and will -- occur frequently. To prevent this, let off the gas when landing from ANY amount of airtime, and feather the throttle when travelling over rough terrain. Steering out of a turn as your bike begins to spin can be helpful, but can also put you into a spin in the opposite direction if held too long, so proceed with caution.
  • The R75's suspension is terrible, so every small bump will seriously affect the gunner's aim. Before beginning a gun run, consider slowing down slightly to make shooting slightly easier for your co-gunner.
  • The R75 suffers from similar issues to the PzIV tank, in that there are certain ways the R75 can impact objects that cause instant spontaneous combustion and death. Impacting any object such as a tree at the gap between the front wheel and the front of the sidecar will count as two collisions, dealing double damage. If the user takes a hit like this at any significant speed, it will most likely cause the motorbike to self-destruct violently.
  • The R75 has a tendency to tip onto its' side when turning hard to the right at full speed, limiting mobility (this does no damage to the motorbike or any of the occupants, however). Keep this in mind when attempting to avoid enemy fire, as it can either work to your advantage or against you.

Useful Techniques:

Spin-outs with the R75 are extremely common, but there are a few ways to combat this to keep yourself from becoming a sitting duck. If your bike begins to go into a spin-out, let go of the W key and press and hold S to switch into reverse gear. With a bit of practice getting the timing right, your motorbike will pull out of its spin and begin driving backwards, keeping you mobile until you can safely come to a stop to begin driving forward once more.

An advanced technique often used in conjunction with the above skill is the 180-spin, a practice unique to the R75 thanks to its' three-wheel layout. When reversing at a significant speed, turn away from the sidecar (counterclockwise, or left if you are in first-person viewing orientation). This will put the motorcycle into a brief half-circle spin while maintaining a fair bit of forward momentum. Once the motorbike has gone into its spin, switch from reverse to forward gear and begin turning right. By the time the motorbike has switched out of reverse gear and begins putting forward torque on the wheels, the motorbike will have spun about 200 degrees counterclockwise, and you can continue to drive forward once more without having to come to a dead stop. Aside from making you feel as if they should have hired you as a stunt driver for Fast and Furious, this technique keeps you mobile, making you that much harder to hit compared to coming to a dead stop to switch to forward gear.

An important side note for solo drivers: the gun cannot be used unless the viewer is in first-person, whether or not he is ADS'ing. If the driver knows he is going to need to begin using the gun immediately (I.E. chasing another car/tanker who is hatchpeeking), consider switching to driving in first-person before switching to the gunner seat. This will allow you to begin firing as soon as the seat-change animation completes, compared to having to go through a second animation to switch from third to first person.

Gallery[edit | edit source]