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Heroes & Generals Wiki
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===Ammo types=== This modification is only accessible to Tanks and Planes. The base ammo you get for every tank can be vastly improved. Regular rounds, whether 7.62mm or 39mm, can be replaced by variants that have different roles. There are three main kinds, and many different types that can be explained in more detail at [[Vehicle Ammunition]]: #HE, High Explosive. These are for doing damage to infantry and have a much wider explosive area of effect than any vanilla rounds or armor penetrating rounds. Use these to engage enemy infantry on the ground or in buildings. #AP, Armor Piercing. These are for increased armor damage and have, instead of the explosive head that HE has, a metal head designed to punch through armor and wreck mechanisms behind. #Upgraded anti-armor ammunition such as APCR, APHE, API, APC, HEAT. These can be more effective at engaging enemy armor or merely provide a sidegrade to existing options: some types like APHE and API combine a stiff metal head with more explosive power shifting, while others like APCR combine high velocity and high penetration with less damage dealing capability. For instance, going from the ability of a 37mm AP round to penetrate 40mm of armor at 100m to the APC round's ability to penetrate 60mm of armor at that same distance. Tanks can carry anywhere from one to three types of ammunition at a time, the amount that can be carried of each listed below: {| class="fandom-table" |+ !Distribution of Tank Ammo !1st Shell !2nd Shell !3rd Shell |- |1 Shell Equipped |100% | | |- |2 Shells Equipped |60% |40% | |- |3 Shells Equipped |50% |30% |20% |} [[File:SupplyCrate.jpg|right|320px]]
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