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Gewehr 43/pt
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=Modifications= {| class="wikitable" ! !Default ![[s.S. Patrone#Semi-Automatic Rifles|s.S.Patrone]] ![[Anschusspatrone s.S.#Semi-Automatic Rifles|Anschusspatrone s.S.]] ![[S.m.K.Hart#Semi-Automatic Rifles|S.m.K.Hart]] ![[Field Adjusted Sights#Semi-Automatic Rifles|Field Adjusted Sights]] ![[Field Trigger Job#Semi-Automatic Rifles|Field Trigger Job]] ![[Heavy Spring#Semi-Automatic Rifles|Heavy Spring]] ![[Lightened Spring#Semi-Automatic Rifles|Lightened Spring]] ![[Stainless Steel Barrel#Semi-Automatic Rifles|Stainless Steel Barrel]] ![[Scout II-s]] |- !Image | |[[File:WA 24.png|100x100px]] |[[File:WA 26.png|100x100px]] |[[File:WA 51.png|100x100px]] |[[File:WM PS 5.png|100x100px]] |[[File:WM T 5.png|100x100px]] |[[File:WM I 4.png|100x100px]] |[[File:WM I 5.png|100x100px]] |[[File:WM B 2.png|100x100px]] |[[File:WM B 2.png|100x100px]] |- !Cost per shot |{{#expr: {{PriceCreditsAmmoShot|id=23}} }}{{Credits}} (Ammo) |{{#expr: {{PriceCreditsAmmoShot|id=24}} }}{{Credits}} |{{#expr: {{PriceCreditsAmmoShot|id=26}} }}{{Credits}} |{{#expr: {{PriceCreditsAmmoShot|id=51}} }}{{Credits}} |{{#expr: {{PriceCreditsModsShot|id=49}} }}{{Credits}} |{{#expr: {{PriceCreditsModsShot|id=46}} }}{{Credits}} |{{#expr: {{PriceCreditsModsShot|id=44}} }}{{Credits}} |{{#expr: {{PriceCreditsModsShot|id=43}} }}{{Credits}} |{{#expr: {{PriceCreditsModsShot|id=47}} }}{{Credits}} |{{#expr: {{PriceCreditsModsShot|id=42}} }}{{Credits}} |- !Damage Near |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=23|category=damagenear}} * {{WeaponMultipliers|id=44|category=damagenear}}}} }} |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=24|category=damagenear}} * {{WeaponMultipliers|id=44|category=damagenear}}}} }} |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=26|category=damagenear}} * {{WeaponMultipliers|id=44|category=damagenear}}}} }} |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=51|category=damagenear}} * {{WeaponMultipliers|id=44|category=damagenear}}}} }} | | | | | |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=23|category=damagenear}} * {{WeaponMultipliers|id=44|category=damagenear}} * {{WeaponModMultipliers|id=42|category=damagenear}}}} }} |- !Damage Far |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=23|category=damagefar}} * {{WeaponMultipliers|id=44|category=damagefar}}}} }} |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=24|category=damagefar}} * {{WeaponMultipliers|id=44|category=damagefar}}}} }} |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=26|category=damagefar}} * {{WeaponMultipliers|id=44|category=damagefar}}}} }} |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=51|category=damagefar}} * {{WeaponMultipliers|id=44|category=damagefar}}}} }} | | | | | |{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=23|category=damagefar}} * {{WeaponMultipliers|id=44|category=damagefar}} * {{WeaponModMultipliers|id=42|category=damagefar}}}} }} |- !Near Range |{{#expr: {{WeaponAmmoStats|id=23|category=rangenear}} * {{WeaponMultipliers|id=44|category=rangenear}}round2}} |{{#expr: {{WeaponAmmoStats|id=24|category=rangenear}} * {{WeaponMultipliers|id=44|category=rangenear}}round2}} |{{#expr: {{WeaponAmmoStats|id=26|category=rangenear}} * {{WeaponMultipliers|id=44|category=rangenear}}round2}} |{{#expr: {{WeaponAmmoStats|id=51|category=rangenear}} * {{WeaponMultipliers|id=44|category=rangenear}}round2}} | | | | |{{#expr: {{WeaponAmmoStats|id=23|category=rangenear}} * {{WeaponMultipliers|id=44|category=rangenear}} * {{WeaponModMultipliers|id=47|category=rangenear}} round2}} |{{#expr: {{WeaponAmmoStats|id=23|category=rangenear}} * {{WeaponMultipliers|id=44|category=rangenear}} * {{WeaponModMultipliers|id=42|category=rangenear}} round2}} |- !Far Range |{{#expr: {{WeaponAmmoStats|id=23|category=rangefar}} * {{WeaponMultipliers|id=44|category=rangefar}}round2}} |{{#expr: {{WeaponAmmoStats|id=24|category=rangefar}} * {{WeaponMultipliers|id=44|category=rangefar}}round2}} |{{#expr: {{WeaponAmmoStats|id=26|category=rangefar}} * {{WeaponMultipliers|id=44|category=rangefar}}round2}} |{{#expr: {{WeaponAmmoStats|id=51|category=rangefar}} * {{WeaponMultipliers|id=44|category=rangefar}}round2}} | | | | |{{#expr: {{WeaponAmmoStats|id=23|category=rangefar}} * {{WeaponMultipliers|id=44|category=rangefar}} * {{WeaponModMultipliers|id=47|category=rangefar}} round2}} |{{#expr: {{WeaponAmmoStats|id=23|category=rangefar}} * {{WeaponMultipliers|id=44|category=rangefar}} * {{WeaponModMultipliers|id=42|category=rangefar}} round2}} |- !Velocity |{{#expr: {{WeaponAmmoStats|id=23|category=velocity}} * {{WeaponMultipliers|id=44|category=velocity}}round2}} |{{#expr: {{WeaponAmmoStats|id=24|category=velocity}} * {{WeaponMultipliers|id=44|category=velocity}}round2}} |{{#expr: {{WeaponAmmoStats|id=26|category=velocity}} * {{WeaponMultipliers|id=44|category=velocity}}round2}} |{{#expr: {{WeaponAmmoStats|id=51|category=velocity}} * {{WeaponMultipliers|id=44|category=velocity}}round2}} | | | | | | |- !Conefire |{{#expr: {{WeaponAmmoStats|id=23|category=conemod}} * {{WeaponMultipliers|id=44|category=conefire}} }} |{{#expr: {{WeaponAmmoStats|id=24|category=conemod}} * {{WeaponMultipliers|id=44|category=conefire}} }} |{{#expr: {{WeaponAmmoStats|id=26|category=conemod}} * {{WeaponMultipliers|id=44|category=conefire}} }} |{{#expr: {{WeaponAmmoStats|id=51|category=conemod}} * {{WeaponMultipliers|id=44|category=conefire}} }} | | | | | | |- !Camera Recoil Up |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponAmmoStats|id=24|category=recoilmod}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponAmmoStats|id=26|category=recoilmod}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponAmmoStats|id=51|category=recoilmod}} }} | |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponModMultipliers|id=46|category=camerarecoilup}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponModMultipliers|id=44|category=camerarecoilup}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponModMultipliers|id=43|category=camerarecoilup}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponModMultipliers|id=47|category=camerarecoilup}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilup}} * {{WeaponModMultipliers|id=42|category=camerarecoilup}} }} |- !Camera Recoil Right |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponAmmoStats|id=24|category=recoilmod}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponAmmoStats|id=26|category=recoilmod}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponAmmoStats|id=51|category=recoilmod}} }} | |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponModMultipliers|id=46|category=camerarecoilup}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponModMultipliers|id=44|category=camerarecoilright}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponModMultipliers|id=43|category=camerarecoilright}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponModMultipliers|id=47|category=camerarecoilright}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilright}} * {{WeaponModMultipliers|id=42|category=camerarecoilright}} }} |- !Camera Recoil Variance |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponAmmoStats|id=24|category=recoilmod}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponAmmoStats|id=26|category=recoilmod}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponAmmoStats|id=51|category=recoilmod}} }} | |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponModMultipliers|id=46|category=camerarecoilvariance}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponModMultipliers|id=44|category=camerarecoilvariance}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponModMultipliers|id=43|category=camerarecoilvariance}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponModMultipliers|id=47|category=camerarecoilvariance}} }} |{{#expr: {{WeaponMultipliers|id=44|category=camerarecoilvariance}} * {{WeaponModMultipliers|id=42|category=camerarecoilvariance}} }} |- !Rate of Fire |{{#expr: 1/{{WeaponMultipliers|id=44|category=recoiltime}} * 60 round2}} | | | | |{{#expr: 1/({{WeaponMultipliers|id=44|category=recoiltime}} * {{WeaponModMultipliers|id=46|category=recoiltime}}) * 60 round2}} |{{#expr: 1/({{WeaponMultipliers|id=44|category=recoiltime}} * {{WeaponModMultipliers|id=44|category=recoiltime}}) * 60 round2}} |{{#expr: 1/({{WeaponMultipliers|id=44|category=recoiltime}} * {{WeaponModMultipliers|id=43|category=recoiltime}}) * 60 round2}} | | |} Until you get access to the Scout II-s Barrel, which greatly increases damage, you will need to keep upgrading your ammo as you level the [[Template:CR Gewehr 43 Specialist|Gewehr 43 Specialist Ribbon]], as any upgraded ammunition will make the weapon a two hit kill. See [[Weapon Modifications]]. {{ModBuild |BUILDNAME=Semi-Automatic Sniper |TRIGGER=[[Field Trigger Job#Semi-Automatic_Rifle|Field Trigger Job]] |SIGHT=ZF-41 |INTERNAL=[[Lightened Spring#Semi-Automatic_Rifle|Lightened Spring]] |BARREL=[[Scout II-s]] |AMMO=[[Anschusspatrone s.S.#Semi-Automatic_Rifles|Anschusspatrone s.S.]] |DESCRIPTION=This build mods the Gewehr 43 to be a two hit kill. With the ZF-41 scope attached, the Gewehr 43 become a truly versatile weapon, with both long range and close quarters capabilities. |COMMENT1=Please Note: The Heavy Spring can be added for an increase in stability, but a decrease in rate of fire. |PRO1=Very Accurate |PRO2=High Damage (Two Hit Kill) |PRO3=Decent Rate of Fire |PRO4=Decent Range |CON1=Expensive |CON2=Requires Gewehr 43 Specialist Ribbon to be Rank 12 |id=44|ammoid=26|modid1=46|modid2=42|modid3=43|modid4=106}} {{ModBuild |BUILDNAME=2 Hit-Kill Build |INTERNAL=[[Heavy Spring#Semi-Automatic_Rifle|Heavy Spring]] |BARREL=[[Scout II-s]] |AMMO=[[Anschusspatrone s.S.#Semi-Automatic_Rifles|Anschusspatrone s.S.]] |DESCRIPTION=This build mods the Gewehr 43 to be a two hit kill, while maintaining stability. |PRO1=Stable |PRO2=High Damage (Two Hit-Kill) |CON1=Slight Low Rate of Fire |id=44|ammoid=26 |modid1=42|modid2=44}} <br />{{ModBuild|DESCRIPTION=You will most likely lose in short range fights, but begin to win in short-medium range to medium range fights.|BADGE=Fast Reload or Nimble or Camouflage|EQUIPMENT=Medic Kit or Medic Pouch with grenades or binoculars(counter-snipe)|BUILDNAME=Cheap 2 Hit-Kill Heavy Set Gold users|COMMENT1=In-door use Nimble Badge|COMMENT2=Out-door use Fast Reload or Camouflage badge|AMMO=[[S.m.K.Hart#Semi-Automatic_Rifles|S.m.K.Hart]]|PRO1=Able to defeat Heavy Set Gold users with 2 torso hits|CON1=Will only defeat Heavy Set users at short range|COMMENT3=If you do not like the S.m.KHart ammo then use the Scout II-s instead. The Scout II-s has lower accuracy and recoil penalties and you get slight increased near range and better far range. ALTHOUGH the Scout II-s will cost you 2x more credits to shoot and about 17x more to purchase than the S.m.K.Hart, but you will unlock the Scout II-s (10th grade) before you can unlock the S.m.K.Hart (11th grade)|CON2=Decreased accuracy, range, and increased recoil|COMMENT4=Alternatively, the Anschusspatrone s.S. can be unlocked earlier (at 5th Grade) than both the Scout II-s and the S.m.K. Hart, while being able to two-hit kill enemies at even longer ranges and having increased accuracy. BUT will cost you about 3x more to shoot than S.m.K.Hart or about 1.5x more than Scout II-s.|id=44|ammoid=51}}
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